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New Patch on August 13th

08/07/2020 03:00 PM


Yesterday we launched the Core Combat Update (CCU), a series of changes focused on opening up dynamic offense in the game while giving players the tools to avoid spammed light attacks.

We wanted to thank our community all for the suggestions you’ve sent on Reddit, the forums, social media, streaming platforms, and our CCU Feedback thread. We also held an Early Access phase for the CCU, and the invited players gave us detailed feedback on a variety of topics including various stamina and damage values. Their feedback partially informed a patch that we’ll be pushing live on August 13th.

This patch is not the final step we’ll take to improve the CCU. We’ll continue to monitor in-game data and our channels to follow how all the changes are impacting you. Expect additional updates!



  • Peacekeeper's 2nd Light is now dodgeable when getting hit by the initial Light attack
  • Orochi's Top Heavy Finisher Feint to Guard Break now works against rollers
  • Highlander's Offensive form enhanced Light attacks have been adjusted to cost 12 stamina
  • Highlander’s Light Light combo is now dodgeable on Block and on Hit when in Revenge or if the opponent is Out Of Stamina


  • Stamina cost reduction on combo moves, down from 12 to 6:
    • Shaolin’s light combo
    • Peacekeeper’s Deep Gouge
    • Warden’s light combo
    • Lawbringer’s light combo after heavy finisher
    • Orochi’s top light combo
    • Shinobi’s light combo
    • Shaman’s light combo
  • Damage reduction on a variety of attacks:
    • Jiang Jun’s heavy finishers: from 38 to 35
    • Warden’s top heavy finisher: from 44 to 37
    • Centurion’s heavy openers max charge: from 33 to 30
    • Centurions’ heavy finishers min charge: from 29 to 28
    • Centurions’ heavy finishers max charge: from 40 to 30
    • Black Prior’s full block stance unblockable heavy: from 35 to 30
    • Lawbringer’s unblockable heavy finisher: from 40 to 36
    • Lawbringer’s light combo after heavy finisher: from 6 to 3
    • Kensei’s heavy chains: from 34 to 30
    • Kensei’s top heavy finisher: from 44 to 38
    • Shinobi’s ranged heavy: from 29 to 25
    • Shugoki’s heavy openers max charge: from 38 to 35
    • Shugoki’s heavy finishers max charge: from 44 to 38
    • Highlander’s offensive stance heavies: from 37 to 35
    • Shaman’s unblockable side heavy finishers: from 41 to 36
  • Out of lock damage fixes for consistency with locked attacks:
    • Tiandi’s OOL light finishers: from 13 to 10
    • Tiandi’s OOL heavy finishers: from 35 to 32
    • Shaolin’s OOL heavy finishers: from 29 to 32
    • Nuxia’s OOL left light finisher: from 13 to 10
    • Peacekeeper’s OOL heavy openers: from 29 to 18
    • Peacekeeper’s OOL heavy finishers: from 34 to 24
    • Warden’s OOL light chains: from 15 to 14
    • Conqueror’s OOL heavy infinite chains: from 32 to 35
    • Shinobi’s OOL heavy finishers: from 32 to 25
    • Aramusha’s OOL heavy infinity chains: from 26 to 32
    • Berserker’s OOL light infinite chains: from 9 to 13
    • Berserker’s OOL light openers after feint: from 13 to 9

- The For Honor Team

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